
A player can also double tap an enemy to add +1 combo by consuming SP. Dealing damage to ships will add to combo. Support weapon skills will also not add to combo. Attacks must deal damage to count towards combo.ĭamage-dealing attacks performed by the same guild member in a row will not add to combo. If too much time passes without either guild reaching the demon's target, the demon will disappear and no boost will be provided.Īttacks from alternating members in a guild will add +1 combo to the guild combo count in Colosseum. Orbs are typically not included in demon bonuses. The DPS weapon combinations are either swords and spears, or bows and hammers. Each demon has a combination of 2 DPS weapons paired with a support weapon. The guild that reaches the target number first will win a boost for the weapons. In order to summon demons, a guild must collectively use three specified weapons a target number of times. Demons appear twice throughout Colosseum, each at random times around the 15 minutes and 7 minutes left mark. A demon will only provide boosts to the guild that achieves its summon condition first. Skills of the same name but differing tiers also cannot be repeated.ĭemons (shinma) are special summons that provide weapon boosts in Colosseum. The same nightmare skills cannot be repeated by separate members in the same guild. Each guild member can only summon a nightmare once during battle. Nightmares can be summoned during Colosseum to provide a guild with special boosts determined by the nightmare's Colosseum skill. If a ship is not destroyed in the allotted time, the ship will resume at the HP it left off as the next time the guild enters ship attacking phase. The time limit is decreased when the guild in recovery phase resurrects each vanguard. The guild in ship attacking phase must deal enough damage to defeat the enemy ship within a time limit. Once all enemy vanguard are defeated, the guild will enter the ship attacking phase (Skirmish Time) while the defeated guild will enter recovery phase (Resurrection Time). Ships are bases that can be destroyed by an opposing guild for lifeforce. Unlike story mode, SP will not be recovered over time in Colosseum. SP is restored by playing a version of the purification minigame, similar to how AP is restored in story mode.

Using weapon skills consumes SP in Colosseum. Any member who does not wish to begin as vanguard must change positions in their personal guild settings, or swap places before battle. Any damage-dealing weapon used by a rearguard player will deal significantly reduced damage.īy default, the 5 members with the highest stats will be set to vanguard positions at the start of a battle. Rearguards are the back 10 members of the guild, and are responsible for providing healing and buffs to ally vanguards, and debuffs to enemy vanguards. Vanguards are the front 5 members of a guild, and are responsible for dealing damage to enemy vanguards. In Coordinated Universal Time (UTC), the available time slots for the Global server are as follows:ĭuring battles, guild members are divided into vanguards and rearguards.
